﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace JustAMinute
{
    public struct Player
    {
        private List<Card> listOfCards;
        private int points;
        private int time;

        public List<Card> ListOfCards
        {
            set
            {
                listOfCards = value;
            }

            get
            {
                return listOfCards;
            }
        }
        public int Points
        {
            set
            {
                points = value;
            }

            get
            {
                return points;
            }
        }
        public int Time
        {
            set
            {
                time = value;
            }

            get
            {
                return time;
            }
        }

        public Player(List<Card> listOfCards, int points, int time)
        {
            this.time = time;
            this.points = points;
            this.listOfCards = listOfCards;
        }

    }
}
